Today I worked the last day of a six day stretch. Tomorrow I'm mowing the yard, eating lunch with friends, and swimming laps. If the mood strikes I'm going to buy some desperately needed summer clothes. T-shirts and shorts and sandals. Maybe even a new purse or something.
I'd also like to get the ending of Stormy Weather hammered out before I send it out to alpha readers. (Or are they beta readers? I'm the alpha reader, aren't I? Or can the writer be the first reader of their own work? Oh, the philisophical question.) I've stolen a few bits from the earlier draft--mostly character development--and smushed them into the current one as well as tightened a few bits. I need to re-work the ending and go over the draft again, but right now I feel pretty good about the whole business. Is it in any shape for agents? Absolutely not. It's way to undeveloped. But with some input from readers and a whole heck of a lot of work from me, I think this story actually has a chance.
Over the past few days I've tried my hand at a few songs on the "hard" level of guitar hero II. This level introduces the orange key, which requires you to move your hand away from its comfort place in order to hit it. At least, my hands are small, so I have to move. Anyway, it's kickin' my ass. I move my hand, hit the orange note, and the promptly lose my place on the fret board and miss the next twenty notes. I made it through one song last night but got boo'd off the stage multiple times trying to make it through a second song today. (That's right--I'm playing a game that boos you if you suck. I can't even tell how good this is for your ego.) I'm beginning to think I may have hit a plateau with the game. It's all good, though. Less time with xbox=more time with the laptop=more time with Stormy Weather. See? Everyone wins.